
There is a dialogue portrait for when Silque is sleeping on the ground before Alm speaks to her in Act 1. There is also a curious portrait for "Young Grima", which looks identical to a generic Necrodragon. Liprica, Lima IV have placeholder portraits of Rinea, with slightly more subdued colouring. Variation to the "Anti-" effective bonus skills. Similar to the spellbind status effect, but the effects do not wear off. Lets one passes through spaces occupied by enemies. Increases damages dealt by allies within 3 squares by 2. If HP=50% or less, user strikes first when attacked. While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything. Inflicts damages back to adjacent attacking foes. Reflects physical damage dealt to user back at caster Reflects magical damage dealt to user back at caster

While almost all of them work perfectly, Speculum and Counter do not have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%. Several unused skills are present in the game's code. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.Īll enemies and NPCs not listed otherwise Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple "yes/no" flag. Each map has a turn count for the turn bonus, but it is always set to 0.Īlcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Many additional Renown bonuses were planned including victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Number 1 was related to Ham, 8 was "Kingdom of Dead", 18 was "Get me out of here!", 34 was "Beloved Lance" while 37, 38 and 39 simply do not exist. Distant Realm, the final quest, is number 40, despite being less than 40 quests available in the game. There may have been additional sub-quests planned. While there is no description for Phoenix Mode, there is a toggle in the debug menu, perhaps for game testing. Lunatic Mode may have been planned, as it is referenced in the menu text alternatively it could have been leftover text from Fates. The text files for European English, Dutch, German, and Italian are present in the North American version's ROM, though these languages cannot be selected in the game. Name strings for the 2 unused classes in Fire Emblem Gaiden, Serpent and Naga, are present in the game files they continue to be unused in Shadows of Valentia. The most interesting fact about the entry is the name, which correlates the string with the entry used for the Hooded Man during his appearance as a boss in Chapter 5 of Fire Emblem Fates. Most of the text is pretty standard fare though.Ī generic name string consisting of 3 question marks is present. There are several text strings and even whole files left over from Fire Emblem Fates because Shadows of Valentia is built from the same engine as Fates. Please help improve the page by adding information.

#Fire emblem echoes shadows of valentia rom update
This update was made with canary Nightly build 1243.ĬPU underclocking in citras system settings improves some games performance, but crashes Echoes after causing audio problems. Note: DLC is finicky with each and every game on the system, this error is not exclusive to FE Echoes. Intel Integrated Graphics are typically built for efficiency and power saving. Note: Use of dedicated GPU is highly recommended. Citra will randomly decide that your emulated SD card no longer exists when attempting to load DLC. All textures, models, lighting effects, and animations play without fail. Player experience: Game is playable from start to finish without workarounds, most cutscenes run slowly, but dialogue scenes are near-perfect.

The audio glitches are nothing more than crackling if running at 100% speed, turn on audio stretching if the game will not run at 100% speed on your device. The graphical glitches are almost exclusive to dialogue, where a checkerboard pattern of slightly darker squares remains in the background. Fire Emblem Echoes: Shadows of Valentia suffers from minor graphical glitches and minor audio glitches.
